Azdrak Underearth
Character
Skills
- +6 Acrobatics DEX
- +1 Animal Handling WIS
- +3 Arcana INT
- +5 Athletics STR
- +1 Deception CHA
- +3 History INT
- +1 Insight WIS
- +1 Intimidation CHA
- +3 Investigation INT
- +1 Medicine WIS
- +3 Nature INT
- +1 Perception WIS
- +1 Performance CHA
- +1 Persuasion CHA
- +3 Religion INT
- +6 Sleight of Hand DEX
- +6 Stealth DEX
- +1 Survival WIS
Saving throws
- Strength +3
- Dexterity +6
- Constitution +2
- Intelligence +5
- Wisdom +1
- Charisma +1
Tool proficiencies
- Thieves' Tools +6
Background
Mist Wanderer
You once knew your home. But one day, the Mists rose and drew you into a Domain of Dread. Ever since, you have wandered between domains, braving the mercurial Mists as you search for a way home. Your time in these cursed realms has changed you, yet you find solace in communities of fellow wanderers throughout the Mists. Ability Scores: Dexterity, Constitution, Wisdom Feat: A Dark Gift feat of your choice (Mist Walker is recommended) Skill Proficiencies: Survival and Stealth Tool Proficiencies: Choose one kind of Artisan's Tools Equipment: Choose A or B: (A) Artisan's Tools (same as above), Lamp, Oil (5 flasks), Pouch, Rope, Tinderbox, Traveler's Clothes, and 30 GP; or (B) 50 GP
Appearance
- Gender
- Male
- Age
- 30
- Height
- 5'10
- Weight
- 150lb
- Eyes
- BRN
- Hair
- BLK
- Skin
- White
- Faith
- N/A
Features and traits
Rogue class features
Expertise Level 1
You gain Expertise in two of your skill proficiencies of your choice. Sleight of Hand and Stealth are recommended if you have proficiency in them. At Rogue level 6, you gain Expertise in two more of your skill proficiencies of your choice. Foundry Note You will be prompted for your expertise choices as you level up.
Character Classes 2024Sneak Attack Level 1
You know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack roll if you have Advantage on the roll and the attack uses a Finesse or a Ranged weapon. The extra damage’s type is the same as the weapon’s type. You don’t need Advantage on the attack roll if at least one of your allies is within 5 feet of the target, the ally doesn’t have the Incapacitated condition, and you don’t have Disadvantage on the attack roll. The extra damage increases as you gain Rogue levels, as shown in the Sneak Attack column of the Rogue Features table. Current Sneak Attack Damage: Sneak Attack (value unavailable) Foundry Note Your sneak attack damage will automatically scale as you level up. You can select the damage type in the damage roll's dialog box.
Character Classes 2024Thieves' Cant Level 1
You picked up various languages in the communities where you plied your roguish talents. You know Thieves’ Cant and one other language of your choice, which you choose from the language tables in chapter 2. Foundry Note Thieves' Cant will be added to your sheet automatically and you will be prompted to choose the additional language.
Character Classes 2024Weapon Mastery Level 1
Your training with weapons allows you to use the mastery properties of two kinds of weapons of your choice with which you have proficiency, such as Daggers and Shortbows. Whenever you finish a Long Rest, you can change the kinds of weapons you chose. For example, you could switch to using the mastery properties of Scimitars and Shortswords.
Character Classes 2024Cunning Action Level 2
Your quick thinking and agility allow you to move and act quickly. On your turn, you can take one of the following actions as a Bonus Action: Dash, Disengage, or Hide.
Character Classes 2024Steady Aim Level 3
As a Bonus Action, you give yourself Advantage on your next attack roll on the current turn. You can use this feature only if you haven’t moved during this turn, and after you use it, your Speed is 0 until the end of the current turn.
Character Classes 2024
Arcane Trickster features
Spellcasting Level 3
You have learned to cast spells. See the rules on spellcasting. The information below details how you use those rules as an Arcane Trickster. Cantrips. You know three cantrips: Mage Hand and two other cantrips of your choice from the Wizard spell list. Mind Sliver and Minor Illusion are recommended. Whenever you gain a Rogue level, you can replace one of your cantrips, except Mage Hand, with another Wizard cantrip of your choice. When you reach Rogue level 10, you learn another Wizard cantrip of your choice. Spell Slots. The Arcane Trickster Spellcasting table shows how many spell slots you have to cast your level 1+ spells. You regain all expended spell slots when you finish a Long Rest. Prepared Spells of Level 1+. You prepare the list of level 1+ spells that are available for you to cast with this feature. To start, choose three level 1 Wizard spells. Charm Person, Disguise Self, and Fog Cloud are recommended. The number of spells on your list increases as you gain Rogue levels, as shown in the Prepared Spells column of the Arcane Trickster Spellcasting table. Whenever that number increases, choose additional Wizard spells until the number of spells on your list matches the number in the Arcane Trickster Spellcasting table. The chosen spells must be of a level for which you have spell slots. For example, if you’re a level 7 Rogue, your list of prepared spells can include five Wizard spells of level 1 or 2 in any combination. Changing Your Prepared Spells. Whenever you gain a Rogue level, you can replace one spell on your list with another Wizard spell for which you have spell slots. Spellcasting Ability. Intelligence is your spellcasting ability for your Wizard spells. Spellcasting Focus. You can use an Arcane Focus as a Spellcasting Focus for your Wizard spells.
Character Classes 2024Mage Hand Legerdemain Level 3
When you cast Mage Hand, you can cast it as a Bonus Action, and you can make the spectral hand Invisible. You can control the hand as a Bonus Action, and through it, you can make Sleight of Hand checks.
Character Classes 2024
Feats
Mist Walker Dark Gift — Mist Wanderer
Dark Gift feat. Prerequisite: Ravenloft campaign. Domain Traveler. When entering the Mists to reach a specific domain, you count as carrying a Mist talisman for that destination. You must know its name, but need not have visited. This cannot cross a border closed by a Darklord. Mist Walk. After taking damage, or failing a save to avoid or end Grappled or Restrained, use a reaction to teleport up to 15 feet to a visible, unoccupied space. Uses equal your proficiency bonus; a long rest restores them. Poisoned Roots. Finishing a long rest establishes a 10-mile-radius area around that location. Each time you finish a short rest within that area, make a Constitution save against DC 13 + proficiency bonus. On failure, receive no benefits from that short rest. Track the area and resolve the save before applying recovery.
- Prerequisites
- Not recorded
- Source
- Not recorded
- Rules
- Not recorded
Grudge-Bearer This table's free first-level feat
Prerequisite: Dwarf You have a deep hatred for a particular kind of creature. Choose your foes, a type of creature to bear the burden of your wrath: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can choose two races of humanoid (such as gnolls and orcs). You gain the following benefits: Increase your Strength, Constitution, or Wisdom by 1, to a maximum of 20. During the first round of any combat against your chosen foes, your attack rolls against any of them have advantage. When any of your chosen foes makes an opportunity attack against you, it makes the attack roll with disadvantage. Whenever you make an Intelligence (Arcana, History, Nature, or Religion) check to recall information about your chosen foes, you add double your proficiency bonus to the check, even if you're not normally proficient.
- Prerequisites
- Dwarf
- Source
- DDB Feats
- Rules
- 2014
Biography
Personality traits
I hum the same old song whenever I am working with my hands.
Ideals
Endurance. Whoever is still standing when the winter ends gets to decide what it meant.
Bonds
I swore an oath at a graveside, and I intend to keep it.
Flaws
I am certain I know best, and I am usually only nearly right.
Backstory
Corwin is a test character. There is nothing to add here. Corwin is a test character. There is nothing to add here.
Inventory
- Climber's Kit
- Crossbow Bolt ×30
- Piton
- Rations ×16
- Waterskin
- Backpack
- Dungeoneer's Pack
- Quiver
- Clothes, Traveler's
- Studded Leather Armor
- Bedroll
- Spikes, Iron
- Tinderbox
- Two-Person Tent
- Whetstone
- Javelin ×12
- Net
- Quarterstaff
Wished for with plot knives
- An uncommon magic item — An uncommon magic item of your game master's choosing. 4
- A purse of coin — 50 GP more to spend on starting equipment. 1
Backstory hooks
Azdrak Underearth
Level 4 Duergar Rogue · Arcane Trickster
| Species | Duergar · Medium · speed 30 ft. |
|---|---|
| Background | Mist Wanderer · · |
| Class | Rogue 4 (Arcane Trickster) · hit die d8 · saves Dexterity, Intelligence |
| Hit points | 28 (10 + 4 + 9 + 5) |
| Hit dice rolled | level 2: d8 → 2 (calculated on the forum) · level 3: d8 → 7 (calculated on the forum) · level 4: d8 → 3 (calculated on the forum) |
| Proficiency | +2 |
Ability scores
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) 15 + 2 | 18 (+4) | 15 (+2) | 17 (+3) 15 + 2 | 12 (+1) | 12 (+1) |
Skills: Acrobatics, Athletics, Sleight of Hand, Stealth
Feats
- Mist Walker — Dark Gift — Mist Wanderer
- Grudge-Bearer — This table's free first-level feat
Bought (107 GP 5 SP 6 CP of 200 GP)
- Climber's Kit — 25 GP
- Crossbow Bolt ×30 — 6 SP
- Piton — 5 CP
- Rations ×16 — 8 GP
- Waterskin — 2 SP
- Backpack — 2 GP
- Dungeoneer's Pack — 12 GP
- Quiver — 1 GP
- Clothes, Traveler's — 2 GP
- Studded Leather Armor — 45 GP
- Bedroll — 1 GP
- Spikes, Iron — 1 GP
- Tinderbox — 5 SP
- Two-Person Tent — 2 GP
- Whetstone — 1 CP
- Javelin ×12 — 6 GP
- Net — 1 GP
- Quarterstaff — 2 SP
Gender: Male · Age: 30 · Height: 5'10 · Weight: 150lb · Eyes: BRN · Hair: BLK · Skin: White · Faith: N/A · Alignment: Chaotic Good
Personality traits: I hum the same old song whenever I am working with my hands.
Ideals: Endurance. Whoever is still standing when the winter ends gets to decide what it meant.
Bonds: I swore an oath at a graveside, and I intend to keep it.
Flaws: I am certain I know best, and I am usually only nearly right.
Character backstory
Corwin is a test character. There is nothing to add here. Corwin is a test character. There is nothing to add here.
Backstory hooks
- Hunted — Something followed you north, and it is patient. (4 knives, waiting for a game master)
- A lost keepsake — A small family keepsake went missing the winter you left home. (1 knife, waiting for a game master)
Wished for with plot knives (5 of 5 knives)
- An uncommon magic item — An uncommon magic item of your game master's choosing. (4 knives)
- A purse of coin — 50 GP more to spend on starting equipment. (1 knife)