Frontline — Character Workshop

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Character Workshop

Build a kit, explore its tradeoffs and plan your next deployment.

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YOUR NEXT DEPLOYMENT STARTS HERE

Spend one shared allowance on weapons, armor, perks and suit equipment. Game unlocks and server rules still apply.

+ New build
BUILD SETUP

New character plan

PLANNING ONLY
ASSEMBLE YOUR KIT

Equipment & perks

Every choice shares the same budget.

Weapons

All-range workhorse. Standard infantry.

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SMG2 points
Aggressive short-range, fast TTK.
Shotgun2 points
Devastating at close range. High dismemberment chance.
Assault Rifle3 points
All-range workhorse. Standard infantry.
LMG3 points
Suppression fire. Large magazine, slow ADS.
Marksman DMR3 points
Semi-auto precision. Rifle range with sniper accuracy, no scope glint.
Flamethrower4 points
Short-range area denial. Terrifying to NPCs — breaks morale as much as bodies.
Grenade Launcher4 points
Area denial. Effective vs structures.
Shrieker4 points
Plasma howitzer. Shells ricochet twice, then detonate — bank shots around cover.
Sniper Rifle4 points
Extreme range. One-shot headshot. Very high dismember potential.
Rad Cannon5 points
Alien heavy ordnance. Arcing radioactive shells; splash clears rooms.
Rocket Launcher5 points
Anti-vehicle and anti-structure. Slow reload. Team asset.

Reliable sidearm.

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Compact SMG1 points
Short-range secondary. Higher ammo than pistol.
Pistol1 points
Reliable sidearm.
Plasma Cannon3 points
Charged energy burst that strips shields. Overheats if held.
Shardcaster3 points
Homing crystal shards that superboom once enough stick.

Zero-cost sidearm. Can block and riposte.

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Combat Knife0 points
Zero-cost sidearm. Can block and riposte.
Machete1 points
Longer reach than the knife. Good dismemberment potential.
Battle Axe2 points
High single-hit damage. Slow swing. Excellent limb severance.

Fragmentation. High flesh-wound dismember chance in blast radius.

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Smoke Grenade0 points
Deploy for concealment. Zero cost.
Concussion Grenade1 points
Disorients targets. Applies Stunned status.
Frag Grenade1 points
Fragmentation. High flesh-wound dismember chance in blast radius.
Medkit1 points
Single-use heal: restore 60 HP. Cannot exceed max HP.
C4 Charge2 points
Plant and detonate. High structure damage. Lethal to nearby infantry.

Armor

Padded liner. Minor ballistic protection.

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No Head Armor0 points
Light Helmet1 points
Padded liner. Minor ballistic protection.
Combat Helmet2 points
Standard issue. Significant head dismember resistance.
Heavy Visor3 points
Full enclosure. Decapitation nearly impossible.

Padded vest. Light protection against projectiles.

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No Torso Armor0 points
Light Vest1 points
Padded vest. Light protection against projectiles.
Plate Carrier2 points
Front and back SAPI plates. Standard frontline kit.
Heavy Chestplate3 points
Full chest coverage. Significant damage mitigation at speed cost.

Light leg protection.

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No Leg Armor0 points
Padded Leg Plates1 points
Light leg protection.
Tactical Leg Plates2 points
Medium leg armor. Leg dismember resistance increased.
Heavy Leg Plates3 points
Full leg enclosure. Leg severance extremely rare.

Suit equipment

Each active slot spends its own points, including when the same item fills both slots.

Leave this active suit slot empty.

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— None —0 points
Leave this active suit slot empty.
Active Camo2 points
Near-invisibility for a few seconds. Active suit equipment.
Grapple Line2 points
Fire a grapple line and reel toward it. Active suit equipment.

Leave this active suit slot empty.

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— None —0 points
Leave this active suit slot empty.
Active Camo2 points
Near-invisibility for a few seconds. Active suit equipment.
Grapple Line2 points
Fire a grapple line and reel toward it. Active suit equipment.

Leave the passive suit slot empty.

Compare item details
— None —0 points
Leave the passive suit slot empty.
Nano-Weave Underlay1 points
Passive: -10% incoming damage while worn.
Swim Fins1 points
Passive: +35% swim speed. Wading in the shallows is ~20% slower.
Diver Propulsion Unit2 points
Passive: more than doubles swim speed. Slightly slower wading; useless on dry land.

Perks

0 / 3 selected

Choose up to 3 different perks. Perks use the same points as equipment.

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