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I know there's a public thread somewhere in the discussions area, but I thought I'd shine some more light on it.

Sigma Core is a project being developed by McFly and me. It is going to be a very powerful base for multiple gamemodes, this also has no affect on the development of APEX.

McFly has developed most of the framework and other amazing things. I am responsible for maps and making sure things are looking good.

Sigma Core right now is a basic shooter gamemode with tons of configuration support. There is a lot already done behind the scenes that wont show up in gameplay quite yet.


Right now I will be presenting it in place of Morbus. There is currently 1 map, sc_nexus , but we will always accept more, just PM me for information on what specs are proper for your map.
This is sc_nexus



Here is the IP: 74.91.114.241:27016


If you have any suggestions or concerns, put them in this thread for now, there is no forum for discussing it... (yet!)

Things to discuss:
- Weaponry
- Gametypes ( CTF, Skirmish, etc )
- Movement / Player mechanics
 
Actually you made a screenshot... of a screenshot..

That's freakin' awesome :D
 
BORING BORING BORING
Why i have to type atleast 3 words? :silent:
 
The state of development of this is: nowhere ^^. It's not beta no. It's not alpha either. This is pre-alpha. Just remember that ;). I made a few things and every day I tell myself I could make that better using this or that way. So please don't rely on anything you will see at the moment as a final feature. Nothing is final yet. And won't be for a while.
 
Worked on cameras today. This is what I came up with after having a look at the default taunt camera from base. Which I could never get to work properly btw lol. But mine works perfectly (still needs to be tested online though, but that's only client code so...).

http://youtu.be/kR0V8MV2EV8


EDIT:

And here's what you can do with it in first person:
http://www.youtube.com/watch?v=EhK860Xrv8U


Sometimes you see through the view model but there's no way to avoid that ^^.
 
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